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eMagin Begins $6 Million Program to Develop Ultra-High Resolution OLED Microdisplay

Multi-Million Dollar Army Program to Develop Beyond-HDTV OLED Microdisplay

eMagin Corporation (OTCBB: EMAN) announced today that it has commenced a 2-year, $6 million program to develop an ultra-high resolution OLED microdisplay with 1920 x 1200 triad color pixels. The program, managed by the Telemedicine and Advanced Technology Research Center (TATRC) of the US Army Medical Research and Materiel Command (USAMRMC), comprises the third phase of a multiple year effort to provide an ultra-high resolution, 3D-capable display system for advanced medical training systems.

The WUXGA (Widescreen Ultra eXtended Graphics Array) microdisplay is being designed to be sized less than one-inch diagonal with over 7 million pixels at a 9.6 micron color pixel pitch. The program also involves the design of optics for a wide field-of-view between 60 and 80 degrees. The culmination of this program is expected to provide a prototype of an ultra-high resolution display system suitable for several applications within Army medicine and military simulation and training, as well as for broad military and commercial uses.

“The inherent technical characteristics of OLED technology, including compact size, low power, and wide temperature range are ideal for portable HMD applications,” said Susan Jones, eMagin’s chief business officer. “The beyond-HDTV resolution display developed in this project will provide the superior resolution required for increased visual detail and an enhanced immersion experience for advanced medical training and simulation systems, ultimately leading to saving lives on the battlefield and at home.”

Participants in the program include Rockwell Collins and Columbia University. eMagin’s OLED microdisplays are currently meeting military specifications across diverse applications, including IR night vision and tactical situational awareness HMDs, in addition to being integrated into commercial devices such as thermal video cameras and video gaming systems.

Source: http://www.emagin.com/

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